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Thread Statistics | Show CCP posts - 3 post(s) |

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1078
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Posted - 2015.10.30 03:59:47 -
[1] - Quote
CCP Ytterbium wrote:I'm going to unpin the other structures threads and link them all here as we are running out of space in this forum subsection.
Well last dev post in any of them WAS some months ago.
Any idea when we might hear any more thoughts on specialized structures? Hopefully you are thinking where to go next before citadels launch, so you can roll new stuff out without too much delay === I am wondering why you are treating W-space ENTIRELY differently from other areas of space where asset safety is concerned. It really isn't fair to let every single other area recover the entirety of their personal assets while people in W-space lose EVERYTHING. What makes W-space so special that it makes you lose everything? Certainly you can add some sort of asset recovery system that still results in some danger whether it exposes you, or requires you to plop a new structure. At the same time, 100% of assets back seems surprisingly generous for deep null
Kenneth Feld wrote: Why do you NEED to dock those capitals?
Why is tethering not enough? You can tether up to Titans at a medium
Because it means you can't get out of your ship if you want it to remain safe. |

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1078
|
Posted - 2015.10.30 17:07:12 -
[2] - Quote
Ok then maybe flip it around, what makes BFE nullsec special that it DOES save all your **** from being blown up? |

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1078
|
Posted - 2015.10.30 17:26:02 -
[3] - Quote
ThePiachu Avar wrote: Does this mean that supers and titans can dock? The keynote from Vegas was rather confusing on that part, implying that they would be only able to tether.
I am pretty sure they explicitly said, yes supercaps can dock at XLs. The art for the XL they even pointed out the avatar for scale was undocking from the station. |

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1078
|
Posted - 2015.10.31 06:19:40 -
[4] - Quote
Nafensoriel wrote:
Actually this is quite simple to answer.
Wormholes allow an incredible amount of income for personal users. No the corps directly don't make isk like moongoo in nullsec but individually you pull the highest isk per hour in the game potentially. The downside to this advantage is risk. You can lose your stuff.. and you cant use all the same toys as everyone else. You have to work a little to get that potential and you have to fight to keep it.
A citadel with this level of infinitely scalable isk generation allows a WH corp to seriously exploit the transfer system. One C5 site is enough to buy, deploy, and destroy a small citadel. Safe 100% risk free movement of your stuff to NSpace for a 15% tax? Do you see now why item transference in a WH is a terrible and literally game breaking idea?
I was thinking more that they should have either kept the only able to transfer to another citadel in the same system (which requires putting up another structure that can be destroyed), or randomly dump your crap around the system, and you have 20 days to pick it up before it goes poof, and if it's now a hostile system, that could be hazardous. The killmails from people trying to cut their losses could drive further conflict. Like blapping that guy who comes back to salvage and loot his own wreck. |

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1078
|
Posted - 2015.11.01 06:26:52 -
[5] - Quote
Cynica Deetric wrote:I would like to know why we can't have both POSs and citadels?
I would think giving player more options not less is a better idea. (CCPlease keep both)
Also have any of the DEVs taken the time to site down and make a comparison as to what POSs offer/cost vs Citadels? (compaired to the "little" guy/corp) (As it stands I would like to keep my POS over buying a citadel or living in a corp citadel) Mainly because POSes are terrible pieces of **** that are complicated to manage for players and have a horrendous mess of legacy code and should have been replaced years ago.
The better question is why the new Structure sizes and costs don't line up very well with the sizes POSes come in. |

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1081
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Posted - 2015.11.30 05:39:49 -
[6] - Quote
Considering they said industry is most likely next in line, I'd rather hear if they have any thoughts yet on factory and laboratory structures and modules. I haven't heard a thing about their plans to shake up datacores since it was mentioned in the lab structure thread, and there was a fair bit of disagreement in the community as to how it should work. |

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd. Arataka Research Consortium
1107
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Posted - 2016.05.03 15:36:44 -
[7] - Quote
Cyan Moonwinder wrote:I feel there is a needless complexity with the service rigs. Two for Ice? One for HS Minerals? One for Lowsec/Null Minerals? We used to just slap a refinery up, and that was it. This makes me wonder if the bonuses for manufacturing are going to be needlessly complex as well. Am I going to have to build multiple citadels to get bonuses for manufacturing fuel/ammo/capship parts and so on? I can understand different high/low/null rigs, but these are nothing in comparison to the versatility and simplicity of a starbase.
I can understand the 3-rig system for the current citadels as they are designed for combat. But for the upcoming manufacturing arrays, I really hope they include more than 3. Or perhaps dedicated service module rig slots, and keep the traditional 3 for combat. That's only for mediums larges only have one each for ice and ore while XL have one for all reprocessing.
They already stated this would be the case, larger structures can be more generalized both by being able to fit more services and that the rigs will be more generalized at larger sizes and more specific at smaller sizes. |
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